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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / ApplicationDataPath.cs
using UnityEngine;

namespace Unity.PlasticSCM.Editor
{
    internal static class ApplicationDataPath
    {
        internal static string Get()
        {
            return mApplicationDataPath ?? Application.dataPath;
        }

        internal static void InitializeForTesting(string applicationDataPath)
        {
            mApplicationDataPath = applicationDataPath;
        }

        internal static void Reset()
        {
            mApplicationDataPath = null;
        }

        static string mApplicationDataPath;
    }
}